Awareness, Support And Realization Of Serious Games. This Market Is Part Of Axes 4 And 5 Of The D moes Pro3 Project With The Aim Of Developing The Interest Of The Teaching Community In Mobilizing New Educational Activities Based On A Edutainment Approach And Anchored In A Digital Universe. The Market Must Include The Following 4 Phases: The Awareness Phase The Serious Game Inventory Phase The Design And Support Phase For The Creation Of Digital Or Analog Serious Games The Feedback Phase On The Effects Of Serious Games
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